
Manon Ghignoni
Game Designer
Hi, and welcome to my website! I’m a game designer with a keen interest in systemic design, 3Cs and cooperative dynamics in games. I strive to create engaging experiences that bring players together to form positive communities, by prototyping and communicating efficiently with my team members.
I'm currently working as a game designer at Quantic Dream
I worked as a game design intern on Ubisoft’s multiplayer online sport game Riders Republic. I designed multiplayer oriented systems for 4 months.


I worked as a game design intern on a multiplayer combat and sport game: Judgeball. I worked on 3Cs, co-op interactions and prototype for 2 months.



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About me

I'm specialized in game design. I can design game systems, 3Cs, write documentation and balance mechanics.
Game design
Using
- Microsoft Office: excell, powerpoint... (to present ideas and create crazy sheets for balancing)
- Documentation tools: confluence, notion.. (to write documentation and communicate mechanics to the team)
- Adobe suite: Illustrator, photoshop Miro (both to draw quick pictures to illustrate my ideas for visual people)
Development
I can prototype my ideas quickly to iterate on it and make them better.
- Unreal Engine 4 & 5 (blueprints)
- Unity (C#)
- Versioning (git, perforce..)
Using
Level design
I'm able to create various levels on paper, integrate them in an engine, and iterate over it to make them better. Using Unity of Unreal Engine.
Some of the things that I like... If you want to know a bit more about me!
- Video games | Apex Legends, Animal Crossing, Return of the Obra Dinn
- Animated shows | Hilda, Last man, Steven Universe
- Playing music | Bass guitar, Piano, Singing badly
- Boardgames & tabletop RPGs | Cthulhu V7, Paranoia(RPGs), Splendor(Boardgame)

Contact me
Feel free to contact me, I will try to answer as soon as possible.
Thanks you for visiting!
