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Wandering clouds | Game designer | Producer

End of studies project | 9 months

Unreal Engine 5 | Perforce | Jira 

Theme
Pitch

Adventure | chill | Platformer

Hike, jump and glide your way through a complex of floating islets inspired by the Alpine region and, as you explore, rescue little creatures made of clouds to harness their power. Reach new heights and assist the inhabitants of the cozy world of Hawk Peaks.

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01.

Context

During my final year at Rubika Supinfogame, I worked with a team of 11 people for 9 months to successfully complete a project, going through all the phases of video game production. This experience proved to be a real challenge as our project changed significantly during the pre-production phase. But we are still really proud of the game we created!

02.

My work

My work consisted in 3 main aspects : 

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- I was the producer of the team, so I was in charge of creating roadmaps & tasks for the team using jira. 

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- I worked as a game designer by designing mainly the character's ability : the interaction of the different types of clouds with the environment and character. I also helped on the 3Cs to find the right platformer game feel

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- Finally I was in charge to program & integrate the visuals of different mechanics I designed using unreal engine 5
 

03.

Team 

Paul Paret | Game designer
Mathieu Van Cappellen | Level designer

Tom Watteau | Level designer

William Schmitt | Narrative & Sound Designer 

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Arthur Deleye | Gameplay programmer

Michael Abid | Gameplay programmer

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Youmna Sahab | Environment & Houdini artist

Clément Petiard | Environment artist

Nicolas Tognetti | Character artist

Marion Giuseppin | Animator & Artistic Director

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