Judgeball: lethal arena | 2021
Game Design Internship (2 month)
Unreal Engine 4 | Perforce | Jira
Developers Website
Theme
Online | Combat and Sport | Superpowers | 3D
Pitch
Judgment is a 3D online 3v3 sports combat game, where players uses the power of their avatar to score goals and kills enemies.


01.
Context
During the summer between my third and fourth year at Rubika Supinfogame, I did a 2-months internship at Wild Bishop. I’ve worked as a Game Designer on the game Judgment: a 3D online multiplayer sport and combat game. I’ve worked with a team of 15 people, where I was in close contact with one of the programmers, the producer and game designer, and the tester of the game.
02.
My work
I can’t show footage or documents of my work, nevertheless, I’ll try to precisely explain my key roles and tasks.
During my internship, I had the chance to work on a lot of different things. I’ve been given three main tasks: Tweak values to find a more realistic ball trajectory, redesigning the 3Cs, and especially working on heroe abilities & simple combat systems, and the third one was creating a goalkeeper mechanic. These three tasks took most of my time during the internship. At the end of it, I was given one more task: working on a clear UI.
Therefore, the task that actually took me most of the time was redesigning the 3C’s. This task was divided into smaller aspects:
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- Design and prototype heroe abilities & simple combat mechanics (using UE4)
- Work on a new camera: find a great balance between having enough view and information about the game, but still feeling immersed.
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- Tweak character jump & inertia values based on different corpulence
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- Remap inputs
After redesigning the 3C’s I’ve worked on the ball trajectory value by using curves on UE4 to create a more dynamic and realistic trajectory.
Every time I designed mechanics, I tried to think as much as possible about the multiplayer’s aspect of the game, by creating systems that encouraged players to play as a team.
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Finally, I’ve worked on creating an upgraded version of the UI, by thinking about which information the players would need during a game, and organizing that information on the screen so that it could be easily accessible, without hindering the visibility of the game.
I’ve also made a lot of documentation about all the things above so that the team could easily resume my work after my departure.
Software and tools
Prototyping using Unreal Engine 4 blueprints
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Documentation made on Microsoft word
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All the diagrams made for the UI were made on Illustrator
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SCRUM Method management with the help of JIRA
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Versioning using Perforce
Reference
In case you want feedback about my work, you can contact Brice Mattivi, the producer of the project.
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If you have any questions about this internship, you can also contact me at my email address: manon.ghignoni@gmail.com
Thank you!